An initiative to train primary school students, who do not have access to technology, in programming, promoting greater equality of opportunities in using the digital environment to reduce socioeconomic and gender barriers. The educational software Scratch is used as a learning tool and methodologies based on cooperative labour and project work are incorporated as well as teacher education.

Impact indicators
  • It has been run in 45 schools across 10 regions in which there are more than 5,000 participating students.


Google and Ayuda en Acción